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Overkill Incorporated

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(1 asked "Who are you?" | I'M THE DEVIL!)

MoM is gone... [20 Jan 2008|12:55pm]

[ mood | crushed ]

The minstrels of mayhem apparently broke up.


(2 asked "Who are you?" | I'M THE DEVIL!)

I have always wanted to say this.... [08 Sep 2007|08:18am]

But I love you guys. I really do. You have all been there for me in the past, and always have made me feel better about myself.

Lots of changes have been occuring recently with us all, and more changes are sure to come.

I love you all, and thank you for being there for me these many past years.


Wayne (Henry Rollins Neck) Rosser


what is going on before/after wedding? [22 Jul 2004|02:32am]

[ mood | curious ]

Is there anything going on before the wedding?

Bachelor party or anything like that?

Let me know ok folks?

(3 asked "Who are you?" | I'M THE DEVIL!)

A treatise on my disinterest in table top gaming. [21 Jul 2004|01:25pm]

[ mood | contemplative ]

As I have mentioned and told much of the group, I have been becoming less and less interested in table top gaming as of late. In fact, the only game that I'm currently in that I am completely enjoying and have no problems with is the Illuminati game. The other two games I am in currently, i.e. the M&M game and Champions, I am enjoying some parts of but am having trouble in other areas. Well, last night I began thinking and I had a sort of epiphany in which I realized the two major problems I run into when trying to keep interest in a table top campaign. And, interestingly enough, one problem is apparent in the M&M game and another problem is apparent in the Champions game. There is also one other reason that's not connected to any of the games, but I'll mention it anyway in here.

First, the M&M game and its connected reason:The lack of a plot that is able to catch and keep my attention. Now, I am NOT going to sit here and criticize Alex or the game because the game is young and Alex is fairly new at this whole GMing thing. Alex is doing ten times better at GMing than anyone else in this community when they first started out. So before I go on, I just wanted announce that I'm just using M&M as an example and not picking on it in particular.

I'll be the first to admit, it's not very easy to weave a plot that will really impress me. The only tabletop GM whom has been able to do it on multiple occassions is Azimer, and now Bastard has done it with his Illuminati game. So needless to say, you need to pull some really awesome shit to keep me interested in a table top campaign anymore. I wish I could elaborate on that more and say exactly what it is that catches my attention. But I honestly can't...some things just spark something inside of me and other things just leave me feeling cold. The best thing I can say is that the more creative and original your campaign is, the more likely I am to enjoy it. Pull out some old trick, and I'll probably be left yawning. It used to be that as long as I was gaming, I didn't really care what was going on. But after a good 7 years of gaming, that is no longer satisfactory. I know I'm a tough customer, but it's just the way I've become. The ordinary will no longer do.

Speaking of the ordinary will no longer do, let me expound on a smaller reason. I'm done with d20. Completely and utterly sick of it. I really wouldn't mind if I never played using the d20 system again. I want to use new and different systems. I'm excited about Lewis' Tarot Card system. I am starting to really appreciate the Shadowrun rules more now that I know them better, and Fuzion is an awesome system too. BESM, Exalted Storyteller system, Deadlands system, ANYTHING! Just not d20. It's consumed the gaming market and it's all anyone puts out anymore. And it's just plain UNCOMPATIBLE with some genres and games. Yet they try to put the triangle peg into the square hole, and they just slam it in there sideways and sell it to make a profit. It sucks.

Now on to the Champions game and reason number two. The complete and utter lack of a challenge. Now, what do I mean by a challenge? A challenge is more than just fighting a group of super ninjas, or figuring how to break into the base, or what our next move will be. It's going up against something that we may AT LEAST have a decent chance of failing against. This is my biggest problem with the Champions game. The last two big save the world adventures we were on were incredibly cool and well thought out. As usual excellent story crafting by Azimer, sharpened to a monafilament edge. But you know what made that edge dull? The fact that I knew, regardless of all the shit the was going down, we wouldn't fail because if we did the campaign would end and NO ONE would allow that to happen out of game. Because, with the exception of myself, everyone has been playing those character for three years and wouldn't stand for it ending like that. And while I realize that the group likes that feeling of their characters being permanent entities whom are able to do just about damn near anything, it drives me absolutely nuts to play that way. Because it feels like I'm playing a video game with cheat codes on. I'm still playing the game, I'm still kicking ass, but there's no chance that I will ever lose that game. And that takes all the fun out of it. I've helped save the world twice since I got into this game, but it doesn't feel like I've accomplished very much. In the worlds of Early "Does that seem right to you?". And I don't want to make it seem that Champions is the only campaign this happens in, because it's a problem I've had many times before. It's just now that I'm fully recognizing it. I want to fail sometimes. Why? Because without failures, the victories don't seem to be extraordinary or special at all. They become just the routine. And if I wanted that, I'd go back to that video game I mentioned earlier and put on the cheat codes.

Anyways, thank you for reading my thesis, heh. As always with these things, questions/comments/criticisms are always welcome and appreciated. Have a nice afternoon.


Need place to stay in S. Fla [20 Jul 2004|07:17pm]

[ mood | awake ]

Ok! Angie and I are coming to the wedding!

We would like a place to stay other than my mom's house, though we will visit her.

Can anyone help?

Thanks in advance!

(1 asked "Who are you?" | I'M THE DEVIL!)

Hey Wayne! [17 Jul 2004|01:08pm]

Wayne, I got a couple of questions about the Shadowrun game you are in. Currently, what kind of characters does the group consist of? I'm kind of reconsidering the decker at this point, and I want to know what types of characters are in the game so I can gauge what would be appropriate to play. Don't want to saturate the game with too many of one type of character.

Also, what is the tone of the game so far? Is it street level, heavy shadowrunning/espionage, etc.? What have the runs you guys have been on been like?



moving! [01 Jul 2004|01:39am]

The weekend after july 4th. the 10th basically.


The quicker, the no longer stench cheap fuck depressing bastard rants!

(1 asked "Who are you?" | I'M THE DEVIL!)

[25 Jun 2004|07:53pm]

[ mood | bored ]

Just to let everyone know, I probably won't be coming to the game tomorrow because:

A)I'm watching the house and the dogs for the next few days while my mom and her boyfriend are out of town.


B)I'm probably going to be having dinner at my Dad's house tomorrow night anyways.

In other news, I'd like to go see Fahrenheit 9/11 sometime. I'm not a huge fan of Michael Moore, but I can relate to his mutual dislike of Mr. Bush and it's supposed to be a pretty good movie. Anyone want to go with me sometime next week?


(2 asked "Who are you?" | I'M THE DEVIL!)

Shadowrun GMing [07 Jun 2004|11:09am]

Last night I had an interesting conversation with Luke about my style of GMing when it comes to Shadowrun. So I'd thought I would post an essay about how I run and percieve Shadowrun, and the basic rules and philosophies I run Shadowrun on.

-Cyberpunk, by nature, is a genre where hope is a commodity. It also is one where widespread change is incredibly hard to force, because the megacorporations and governments control the world. So, when I run Shadowrun, I don't allow change to happen on a widespread level solely because of what the PC's did. Instead, I usually like to allow the PC's whom want to change something to do it on a community level...a certain neighborhood is cleaned up of gangers or it's starting to be cleansed of all the toxins that Shiawise Corporation has been dropping in it, etc. I do this on a small scale, but in Shadowrun and the real world, change happens not because of the actions of a few, but because everyone decides to change. Certainly the few can motivate people, but if people don't want to change, then no change will occur. Because of this, regardless of what one does there will always be racism, gangers, and pollution in the world. You can only change your home turf. This difference between the range of what the PC's can change is part of what seperates Cyberpunk from the Superhero or High Fantasy genres, and it's something I run to the hilt.

-The other facet of Shadowrun and Cyberpunk I play up a lot is that when it comes to you versus the Corporation(Threats work for this too), you can never bring the corporation down. Certainly you can sting the corporation, attack it's sites, damage it's reputation and such. But it's a million times more powerful, wealthy and resourceful than you are and it will always come out of whatever you throw at it alive and powerful. On the other note, the corporation can and will bring you down if you don't play it smart. While the corporation is the invested interest and power of millions of people, you are only one person and you only have one life to lose and after that you're done for. But the main advantage you have is your same disadvantage. You're only one person and you can more easily hide from the eyes and hands of the corporation. That is what being a Shadowrunner is all about. You hide in the Shadows, and strike in the shadows. But while you can survive and get out with a good chunk of cred, you will never bring the beast down.

-In a business like Shadowrunning, people are going to die. And I don't just mean the Sec Guards you shoot down in a daring Shadowrun, I also mean your fellow Shadowrunners, contacts, and loved ones...maybe even you. Shadowrunning is probably amongst one of the most dangerous professions in the Sixth World. It's especially dangerous because if you hit someone big and powerful hard enough, they will have no qualms of returning the favor; and they won't go after just you, but also your contacts and NPC's close to you. That's life in the big city. This is one of the things I'm most adamant about; when I'm running Shadowrun I will go for the throat if you piss off someone powerful. Because, if we were actually in the Sixth World, those powerful people would do just the same. If you're going to play Shadowrun you have to understand that that's the game you volunteered to play. But also remember, if you play it smart, you can always stay out of the big guy's crosshairs. See a recurring theme here? Hehe.

-Finally, if any of the above would make you believe that you would not have fun because of them, then you probably shouldn't play in my Shadowrun game or really any Shadowrun game. I am willing to budge and work with players on everything except these things because they are what make Shadowrun different from other games to me, aside from being Cyberpunk with magic. If I didn't stand by these ground rules we wouldn't be playing Shadowrun; we'd be playing a superhero or pulp game with magic and guns. And while there is nothing wrong with those type of games(I enjoy them muchly), when I say I want to run Shadowrun I don't mean superhero or pulp with magic and guns. Shadowrun is dark, gritty cyberpunk. That's the name of the game folks, take it or leave it.

These are the "Four Noble Truth's of Shadowrun", to me anyways. I adhere to these points over everything else; they are the framework in which I build around. I would also like to say to Luke that I don't want you to think I'm writing this post directed at you or anything like that. This has been something I have been thinking about my many years of being a Shadowrun GM and when that topic got brought up last night it sparked my enthusiasm and that's why I stayed out an hour longer than I should have. I like discussing my gaming philosophies, espically when it comes to Shadowrun. That being said, if anyone has any comments about my long, arduous essay I would ask you leave me a reply. I'm interested in hearing what people have to say.

(2 asked "Who are you?" | I'M THE DEVIL!)

Next Tuesday [26 May 2004|10:48pm]

Hey guys. I was wondering if we could do Illumanati this week instead of starting my game. Reason being, tommorrow night I leave and I don't get back until late Tuesday afternoon. That means I won't have enough time to finish writing up the adventure you guys will be going on. After that point, I'll start running my game straight through as we discussed. Hell, we may finish it up in two sessions really.

(4 asked "Who are you?" | I'M THE DEVIL!)

Stats for Luke's Tommy Gun(From Shadowrun Supplemental 16) [26 May 2004|11:15am]

Name: Ares Tommy Gun /Conceal: 2/ Ammo: 60(d)/ Mode: BF/FA/ Damage: 7M/ Weight: 5.5/ Avail.: 10/2 mo/ Cost: 2,900¥/ St. Index: 2./ Legal: 4-G/ RC:6 /Comes with Gas Vent III, Foregrip and Stock.

(7 asked "Who are you?" | I'M THE DEVIL!)

Shadowrun Character Building tonight. [25 May 2004|01:54pm]

Anyone whom is planning to play in the Matrix Playtest sessions should come to Bastard's house tonight to make characters.

I'm looking to have about a split group of deckers and non deckers, so I can see how the two types of characters run in game time together.

I shall bring a good chunk of my Shadowrun books, including the Shadowrun companion for point built system, to make the characters.

Look forward to seeing you all tonight!

(3 asked "Who are you?" | I'M THE DEVIL!)

Hehe [18 May 2004|11:52am]


What Kind of Edgerunner are you?

click here to take the test

(4 asked "Who are you?" | I'M THE DEVIL!)

[11 May 2004|02:09pm]

[ mood | excited ]

Hey everyone. As of recently, I've been reading the Shadowrun Matrix rules, and at a second glance, I've decided I really like them. They are very open ended and allow for a lot of improvisation as compared to the old second edition rules where EVERYTHING had to be mapped out. Thusly, I would like to run a small(3-4 people max) game of Shadowrun including only a couple of scenarios in order to playtest the Shadowrun Matrix rules to see how well they mesh with the rest of the system and the flow of the game. Let me reinstate, this is not a campaign, just a few games to test out the rules and have fun. I noticed there are no games currently running on Friday, so if anyone is interested in playing then, let me know.


[03 May 2004|11:24am]

Hey Lewis, what time are we getting together tommorrow? I have a Dermatology appointment at 6, so I can't come till a little later.

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